![]() ![]() Players can use rowantobias's Google Sheet to track injury data. ![]() Geo (George) Schaller came up with the idea of a tier-based injury system in the summer of 2021.Rival wolves can be injured, but visible injury is extremely rare. Other players' conditions can viewed from each respective wolf's overview in multiplayer. This applies to the mate in single-player, whose injuries will also appear on their health meter in the lower left portion of the wolf badge. Their effects will last until the injuries have healed.Īn injured packmate will have this information noted in brackets next to their name in the Pack Stats panel of the Pack Info interface. If an injury is received, this interface will reveal the affected area - yellow-colored to represent minor and/or red-colored to represent major - as well as the attribute and physical penalties on the right side of the silhouette. Pack Info will display the player-wolf's condition under the Alias tab of Your Stats with a silhouetted wolf figure and gray areas representing the legs, body, and jaw. The developer has confirmed injuries cannot be acquired through fall damage, for which the physics "moonjump" bug is partly responsible. You can get a minor injury any time, with a small penalty, and then, while you have that minor injury and before it heals, you have a chance of getting a major injury.Īll wolves - player, mate, and stranger wolves - can receive injuries through conflict against each other or other competitors, and through hunting. They serve as a reminder that life as a wild wolf is not without its hardships, and will prompt players to determine whether the risks involved in a dangerous activity are worth their rewards, and may further challenge us to re-evaluate our tactics when taking damage. They were first released via public beta and were released in Early Access update 1.0.8l. In WolfQuest: Anniversary Edition, Injuries are a new standalone system first revealed in the developer's blog posted on April 14 th 2022. ![]()
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