![]() ![]() Sets that this entity burns if exposed to daylight. Minecraft:burns_in_daylight # Description Minimum time in seconds before the entity plays its ambient sound again Maximum time is seconds to randomly add to the ambient sound delay time. Sets the entity's delay between playing its ambient sound. Properties # minecraft:ambient_sound_interval # Description List of names of effects to be removed from this entity after adding this componentĭefines the entity's strength to carry items. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible List of effects to add to this entity after adding this component NameĮffect to add to this entity. Name of the status ailment to apply to an entity attacked by this entity's melee attackĭefines what mob effects to add and remove to the entity when adding this component. Range of the random amount of damage the melee attack dealsĭuration in seconds of the status ailment applied to the damaged entity "format_version": "1.2.0", "do_not_upgrade": ,Īttributes # minecraft:attack # Descriptionĭefines an entity's melee attack and any additional effects on it. ![]() If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it. Specifies the version of the game this entity was made in. If new components or properties are added or changed to the vanilla version of this entity, they will not be applied. do_not_upgrade # Descriptionĭisables all current and future backwards compatibility for this entity. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored. These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Version: 1.2.9.1 Index # Entity Definition Properties # Description ![]()
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